Posts tagged ‘A Song of Ice and Fire’

Monday Masterclass: The Wars of the Roses, Part Two

This week I continue my summary of the Wars of the Roses, a civil conflict in 15th century England between the House of York and the House of Lancaster, on which George R R Martin’s A Song of Ice and Fire is somewhat based.

The First Battles

The first fight of the Wars of the Roses was the First Battle of St Albans (in Hertfordshire, north of London), which occurred on 22 May 1455. Here, Richard, Duke of York, faced the Lancastrian King Henry VI and beat him. The Yorkists found Henry in a tent, wounded and lapsed into his mental illness. Richard set himself up, once again, as regent, and gave Margaret of Anjou care of her royal husband. Richard, of course, wanted himself to succeed Henry; Margaret wanted her and Henry’s son, Edward to succeed.

When Henry recovered the next year, he relieved Richard of his post as regent and sent him back to command English forces in Ireland. The country was beset by various problems. The Archbishop of Canterbury tried to resolve the York/Lancaster feud by holding a Grand Council, but it had little long-term effect.

After an attack on foreign forces by Richard Neville – Earl of Warwick, commander of the English garrison in Calais and a Yorkist – York, Warwick and another noble, the Earl of Salisbury were summoned to London, but didn’t go, fearing arrest. When the Yorkists tried to marshal their forces the Lancastrians intervened, resulting in a series of battles in 1459 and 1460. The upshot of these fights was that York was defeated and the Lancastrians had control of England.

Shortly afterwards, Warwick invaded England from Calais and defeated Henry VI at the Battle of Northampton (in the East Midlands). Richard returned from Ireland and took the throne, to the surprise of even his own supporters. After producing genealogical evidence supporting his claim, Parliament narrowly defeated his attempt to become king, but made him Protector of the Realm and Henry’s heir with piece of legislation called the Act of Accord.

Queen Margaret took her young son, Edward, to Scotland, where she agreed to marry him to James II of Scotland’s daughter in exchange for an army.

The Duke of York returned to northern England to quell Lancastrian resistance, but he was killed at the battle of Wakefield; his son Edmund and the Earl of Salisbury were executed by the Lancastrians afterwards. The Act of Accord meant that the heir to the throne was now York’s eldest son, Edward.

Edward beat Jasper Tudor at the Battle of Mortimer’s Cross. An atmospheric phenomenon called parhelion or sundogs occurred, where ice crystals in the air made it seem like there were three suns. Edward bolstered his forces’ courage by telling them they were the Holy Trinity.

The Earl of Warwick was defeated at the Second Battle of St Albans by Margaret’s army. The fleeing Yorkists left behind Henry VI, who was found sitting under a tree. Queen Margaret had the seven-year-old Prince Edward decide how to execute Henry’s Yorkist bodyguards. Her forces looted the Home Counties and were denied entrance to London.

Margaret’s army moved north. York’s son, Edward, Earl of March, joined forces with Warwick and entered London, where he was acclaimed by the populace. Parliament declared him King Edward IV. The Yorkists then gathered a huge army and followed the Lancastrians north.

The Battle of Towton, near York, on 29 March 1461 was the largest of the Wars of the Roses. Both sides agreed that it would be decisive battle and 20,000-30,000 men died in the course of the fight. The Yorkists won and Henry and Margaret fled to Scotland.

Edward of March was crowned in June 1461 and ruled for ten years, during which time the last of the Lancaster-supporting nobles were defeated – often after long sieges – Henry was captured once again and held in the Tower of London, and England and Scotland resolved their differences, forcing Margaret to leave for France.

The Last Battles

The Earl of Warwick became increasingly discontented during this period. He had been arguing that the king should marry a French princess to cement an alliance with France, but Edward IV had already married Elizabeth Woodville in secret. When this became public, the Woodvilles became more favoured than the Nevilles (Warwick’s family) at court. Edward would also not allow his brothers the Duke of Clarence and the Duke of Gloucester to marry Warwick’s daughters.

In 1469, Warwick, allied with the Duke of Clarence defeated Edward IV at the Battle of Edgecote Moor. Having captured the king, however, Warwick allowed him to return to London, the two men apparently reconciled. After putting down further rebellions, Edward IV declared Warwick and Clarence to be traitors and they fled to France.

Louix XI suggested that Margaret and Warwick – formerly mortal enemies – ally with each other. Margaret once again betrothed Prince Edward – this time to Warwick’s daughter Anne – and Warwick invaded England in 1470. As Edward IV was in northern England quelling rebellions, Warwick was able to easily enter London and parade Henry VI as the restored king. Warwick’s brother, the Marquess of Montagu, turned sides and turned on Edward IV – forcing Edward to flee to Holland. The Yorkists were declared traitors and Lancastrians returned from exile.

At the behest of Louis XI, King of France, Warwick declared war on Burgundy; Charles, Duke of Burgundy and brother of king Edward, lent his support to Edward IV in another invasion of England. Clarence changed sides again and Edward captured London. At the Battle of Barnet, north of London, Warwick and Montagu were killed.

Queen Margaret attempted to join her supporters in Wales, but was defeated at the Battle of Tewkesbury in Gloucestershire. In the fight, Prince Edward was also killed; as a result, Henry VI was murdered shortly afterwards. Edward IV was restored to the throne on 11 April 1471.

Edward died suddenly in 1483, but on his deathbed he named Richard of Gloucester Protector of England. Thus began a period of intrigue between Gloucester and Edward’s queen, Elizabeth Woodville. Elizabeth took refuge with her younger children. Meanwhile, Edward V, the 12-year-old heir, was taken from his stewards (who were later executed) and imprisoned in the Tower of London. The Archbishop of Canterbury persuaded Elizabeth to also give up her younger son, the 9-year-old Richard.

Richard of Gloucester had Parliament agree that Edward and Elizabeth’s marriage had been illegal and that therefore the two young princes were illegitimate. Gloucester was named King Richard III. The two boys subsequently disappeared – their fate being one of the most famous controversies in English history.

The Duke of Buckingham, who had previously supported Richard, rebelled, declaring his support for the claim of Henry Tudor to the throne. The Lancastrian Henry’s claim was tenuous, but he was descended from Edward III. Buckingham’s rebellion ultimately failed.

Buckingham’s supporters rallied to Henry Tudor’s cause. Henry invaded England from France, by way of Wales, where he was unopposed, and fought Richard III’s forces at the Battle of Bosworth Field in the East Midlands. Richard was killed during the battle and Henry became Henry VII.

He married Elizabeth of York, daughter of Edward IV, and had many of his remaining rival executed – a policy that was continued by his heir Henry VIII. During Henry VII’s reign there were further uprisings, a couple involving pretenders who claimed to be heirs who were either dead or in custody, such as Perkin Warbeck, who claimed to be Richard, Duke of York, the younger of the two princes of the Tower. None of them succeeded.

Conclusion

The Tudor period saw the end of the Medieval era and the beginning of the Renaissance. The power of the nobility in England was much curtailed as rebels and claimants continued to be killed off and their military powers stripped from them. Even Henry VIII’s break with the Roman Catholic church was tied into the Wars of the Roses and their effects.

The Wars of the Roses were a period of complex intrigues, battles, claims, counter-claims, alliances and betrayals – all of which are some of the best features of A Song of Ice and Fire. There are few direct analogues between the history and the fiction. However, some incidents seem like direct parallels.

Queen Margaret’s promising of her young’s hand in marriage in exchange for military aid has obvious similarities to Catelyn Stark’s betrothal of her son Robb to one of Walder Frey’s daughters. Catelyn’s rather deranged sister and nephew, Lysa Arryn and Robert, also bear some resemblance to Margaret of Anjou and Prince Edward – especially the episode where Margaret makes the young boy decide how some Yorkist knights should be executed.

The ruthlessness of the civil war and the various executions of captured nobles is well reflected in scenes from the books such as the beheading of Eddard Stark (whose first name is surely no coincidence) by the boy king, Joffrey.

On the other hand, the land of Westeros is more monolithic than England. The Seven Kingdoms is a unique place in its world – the lands to the east, dubbed Essos, are exotic and alien; the lands to the north of the Wall are even more forbidding and strange. England, by contrast, was surrounded by various nations with similar cultures, histories and interests as itself – France and Burgundy to the south, Ireland to the west, Scotland to the north.

And, of course, there were no dragons in Late Medieval Europe.

What are your thoughts on the Wars of the Roses and their reflection in A Song of Ice and Fire? What do you think of the relationship between history and fantasy literature? Post your comments for the whole world to see.

Monday Masterclass: The Wars of the Roses, Part One

As George R R Martin’s fortunes continue to wax due to the popularity of A Song of Ice and Fire and the TV series based on it, Game of Thrones, I thought I’d take a look this week at one of the main inspirations behind the epic fantasy story: the Wars of the Roses.

The Wars of the Roses were a series of conflicts in the late 15th century over the succession to the throne of England. They were fought between the houses of Lancaster and York, the eventual winner being the House of Tudor, a branch of the Lancaster family.

Houses and Roses

Plantagenet
The  House of Plantagenet was the ruling dynasty of England from the 12th century to the 15th century. It was a French family, originating in Gâtinais and Anjou. Its empire, the Angevin Empire (‘Angevin’ is a Victorian coinage), comprised, at one point, western France, the whole of England and eastern Ireland. There were fifteen Plantagenet monarchs of England, including John (who signed the Magna Carta), Henry V and Richard the Lionheart.

Lancaster
The House of Lancaster was a branch of the Plantagenet family. After the death of the first Duke of Lancaster, Edward III (Plantagenet) made his third surviving son, John of Gaunt – a man whose marriage to Blanche of Lancaster had made him a wealthy landowner – the next Duke of Lancaster. The house provided three kings of England: Henry IV, Henry V and Henry VI. Although Lancaster is a city in north-west England, Lancastrian land was held in Gloucestershire, North Wales and Cheshire.

York
The House of York was another branch of the House of Plantagenet and also gave England three kings: Edward IV, Edward V and Richard III. The first Duke of York was another son of Edward III, the fourth surviving son, Edmund of Langley. Later Yorks were able to claim a line of descent from Lionel of Antwerp, Edward III’s second surviving son, thus giving the house a legitimate claim to the throne of England. York itself is a city in Yorkshire, but York lands were spread throughout England and the Welsh Marches.

Tudor
The House of Tudor was descended from the House of Lancaster by the maternal line and illegitimate offspring. Henry Tudor became Henry VII and married Elizabeth of York, uniting the two families of York and Lancaster. His second son succeeded him to the throne, becoming Henry VIII, whose daughter, Elizabeth I was the last Tudor. The house originated from Anglesey in Wales, but also owned Richmondshire located between Lancaster and York in the north of England.

The Roses
The name ‘the Wars of the Roses’ appears to have been coined by Sir Walter Scott, 19th century novelist. The roses – the Red Rose of Lancaster and the White Rose of York – are the badges we associate with each family, but they may not have been used often at the time. Livery badges of each soldier’s respective lord would have been used – Richard III’s, for instance was a white boar.

When Henry Tudor ascended to the throne at end of the civil war he adopted the combined red and white of the Tudor Rose to symbolise the union of the two families, which has been used by English monarchs ever since.

Background to the Wars

Edward III, ancestor of all the claimants to the throne of England in the Wars of the Roses, ruled England from 1327 to 1377, making him one of England’s longest-serving monarchs. He was a successful king, overseeing the development of government and initiating the Hundred Years War against France, gaining much French territory in the process. He lived so long that he was succeeded by his grandson, Richard II.

Richard II’s father was Edmund, the Black Prince, who died when Richard was nine. The following year, Edward III also died. Councils of nobles ruled for Richard II in his early years, and his later reliance on certain noblemen caused unhappiness amongst others, who then took control of the government. Later still, Richard, having taken back control, exiled or executed these men.

When his uncle, John of Gaunt, Duke of Lancaster died, Richard disinherited John’s son, Henry of Bolingbroke. Henry invaded England from exile in 1399 and was able quite easily, with growing support amongst the nobles, to seize and depose Richard II, making himself Henry IV, the first Lancastrian king. Henry’s claim to the throne was not cast-iron, as he was descended only from Edward III’s third surviving son. He quickly faced rebellions and died in 1413.

Henry IV was succeeded by his son Henry V, who successfully continued the Hundred Years War (immortalised in Shakespeare’s play bearing his name). Henry faced the Southampton Plot during his reign, aimed at putting Edmund Mortimer, another descendant of Edward III, on the throne; this plot failed when Edmund told Henry about it.

Henry V died suddenly in 1422 and was succeeded by his baby son, Henry VI. Henry’s regents were unpopular, losing a lot of land back to France. Henry also suffered from mental illness that incapacitated him for periods and allowed the nobles to vie against each other to take over the running of the country. These noblemen included the Duke of Gloucester, popular with commoners and who was arrested for treason and died in captivity; also, the Duke of Somerset wanted to sue for peace with France; the Duke of York, lieutenant of the English forces in France, wanted a stronger war effort.

Henry was weak and granted much power and lands to the Lancastrians. After another bout of mental illness, Richard, Duke of York became regent and imprisoned Somerset and other Lancastrians. When the king recovered, his queen, Margaret of Anjou, headed the Lancastrian fight back, forcing York out of the court.

Richard of York, in fearing that he would be arrested for treason, made the suspicion a reality by marching on London with an army in 1455. This resulted in the First Battle of St Albans, the opening battle of the Wars of the Roses.

Next Time, On Elements of Fantasy

Next week I’ll give a summary of the Wars of the Roses themselves and their outcome.

Friday Fast Forward Rewind

Another batch of fantasy-related articles to tickle your fancy.

Monday Masterclass: trees in fantasy

Although rarely at the forefront of fantasy novels, trees, forests and tree-like beings are a feature of many works of the fantastic. This week’s Monday Masterclass will look at trees in particular (as distinct from forests), with some mention of creatures that have tree-like characteristics.

Introduction

Trees have been a feature of mythology for thousands of years. They are powerful symbols and represent life, strength, nature, endurance, wisdom, rebirth, protection; they symbolise the axis mundi, the link between heaven and earth.

The ancient Greeks imagined trees were inhabited by wood nymphs or dryads (which latter actually signifies ‘oak’). Norse mythology has Yggdrasil (‘Odin’s horse’) or world tree, an ash tree that supports the nine worlds (and with which the modern Christmas tree is identified). Trees of life such as Yggdrasil are common in many traditions. The tree of knowledge of good and evil is another famous mythological tree, the eating of the fruit of which caused Adam and Eve to be cast out of the garden of Eden.

Sacred groves feature in many religions, such as the grove of olive trees outside the Academy in Athens. India has thousands of sacred groves associated with Hindu gods. Celtic druids tended groves, called nemeton, and they were the site of religious rites such as animal sacrifices; some oak trees were thought to be oracular and could be consulted by druids.

Trees and forests have also been associated with mythical beings such as the Green Man and the woodwose, or wild man of the woods.

Middle Earth

In the history of Tolkien’s Middle Earth, the first sources of light were destroyed by Melkor, the evil Vala, another of the Valar, Yavanna, made the two trees of Valinor, silver Telperion and golden Laurelin. These trees shed light across the land until they too were destroyed by Melkor. A flower from Telperion and a fruit from Laurelin were saved and these became the moon and the sun. A reproduction of Telperion spawned the White Tree of Gondor.

One of the most well-liked characters in The Lord of the Rings is Treebeard, or Fangorn, who is an Ent. Ents are giant humanoid creatures that resemble trees (the word ‘ent’ comes from an Anglo-Saxon word meaning ‘giant’). Along with the passing of the elves from the world of Middle Earth and the final journey of Frodo and Bilbo to the western lands, the situation of the Ents forms part of the major theme of The Lord of the Rings: the end of an era and the rise of Men.

In the trilogy, the Ents are a doomed race. They are guardians of the forests, but they are entirely male. Their womenfolk, the Entwives, lived a different life and were the progenitors of agriculture. They have been lost for many years since being attacked by Sauron. Thus, in Frodo’s time, there are no more Entings, young Ents.

Ents were created at the behest of Yavanna to protect the forests from Dwarves and other dangers. They are extremely long-lived, but not immortal. Ents are subject to diminishing into treeishness – if they cease moving for long periods they grow roots and essentially revert back to being trees.

Ents are a popular feature of roleplaying and other games, where, for copyright reasons, they are often known as Treants or Treefolk.

The Land

In the world of Stephen R Donaldson’s The Chronicles of Thomas Covenant, trees also play an important role. Woodhelven are tree villages – villages housed in or on the branches of an enormous tree and occupied by woodhelvenin, who are skilled in lillianrill lore – wood magic. Here is a description of Soaring Woodhelven from Lord Foul’s Bane, the first book in the series:

Their approach gave Covenant a good view of the tree village from some distance away across a wide glade. He judged the tree to be nearly four hundred feet high, and a good thirty broad at the base. There were no branches on the trunk until forty or fifty feet above the ground, then abruptly huge limbs spread out horizontally from the stem, forming in outline a half-oval with a flattened tip. The whole tree was so thickly branched and leaved that most of the village was hidden; but Covenant could see a few ladders between the branches and along the trunk; and in some tight knots on the limbs he thought he could make out the shapes of dwellings. If any people were moving through the foliage, they were -so well camouflaged that he could not discern them.

The Land, the setting for much of the Chronicles used to have vast forests, which have dwindled over time (much like the forests in Middle Earth). These forests are protected by forestals, immortals who appear human and are capable of powerful magic.

In the Second Chronicles, the characters – having lost the Staff of Law – decide they must travel to the One Tree, from which the wood that made the original Staff was taken, to make a new Staff of Law. The One Tree grows on an island that is protected by a guardian. Once the characters arrive there, their efforts to secure a limb from the tree temporarily rouse the Worm of the World’s End, causing the island to sink into the sea.

Others

Robert Jordan’s The Wheel of Time features its own Tree of Life, also called Avendesora. Like the White Tree of Gondor, a sapling of the tree is cut down by a king, prompting a large war. In the first book, The Eye of the World, the heroes are helped by the Green Man, the last of the Nym, a giant humanoid made of vines, leaves and other tree elements. The Ogier live in Stedding, magical forests, and when they stay in cities prefer to live in Ogier groves.

Robert Holdstock’s Mythago Wood cycle is set in what appears to be a small area of woodland from the outside, but inside is a near infinite realm where mythical beings are real. In The Magician’s Nephew by C S Lewis, one of the main characters, Digory, must plant an apple in Narnia, which grows into a tree that protects Narnia from the White Witch. In Roger Zelazny’s Amber Chronicles, Ygg is a talking tree that guards the border between Order and Chaos. A Song of Ice and Fire by George R R Martin has weirwoods, trees with blood red leaves and sap that were once worshipped all over Westeros in godswoods, groves sacred to the religion of the old gods.

Conclusion

Magic trees are emblems of the reverence in which people hold nature in general, and forests and trees in particular. Many of the fantasy trees mentioned above are set in a melancholy context of the advance of civilisation bringing an end to an old order dominated by the natural world. Fantasy writers can draw on this trope to evoke great sympathy with a dying way of life; it seems to me, though, that no one has done this as well as J R R Tolkien.

While Ents are a favourite denizen of Middle Earth, it’s a little surprising that subsequent writers haven’t incorporated similar beings into their works in the same way that Elves, Dwarves, Orcs and Goblins have been embraced and adapted.

What are your favourite trees in fantasy fiction? What other magical trees do you know of? What other authors have used them in their work? I’d love to hear your thoughts.

Friday Fast Forward Rewind

Monday Masterclass: Barbarians in Fantasy

Contemporary fantasy aside, most works of fantasy depict a world with a much lower level of technology than our own world. Fantasy secondary worlds are often quasi-Medieval, or depict worlds similar to the Renaissance or to the civilisations of Ancient Greece or Rome. The plot will generally be set in or centred around the most advanced part of the world, but will incorporate a common fantasy trope: the barbarian.

 

Etymology

The word barbarian today means an uncivilised person with strong connotations of savagery and cruelty, but its original definition – it come from the Greek barbaros – was simply ‘foreign, non-Greek’. The word was an onomatopeic representation of how foreigners spoke (either their own language or Greek).

The name of the Berbers of north Africa comes from the same root, as does ‘Barbary Coast’ (ie, coastal north Africa). Even the female name ‘Barbara’ is related – probably because of the many female foreign slaves in Ancient Greece.

Example in Fantasy

The most famous fantasy barbarian of all is, of course, Conan – who was created by Robert E Howard in the early twentieth century and has been the hero of many stories by subsequent authors, including Robert Jordan, Lin Carter and L Sprague de Camp. Conan is a native of the northern land of Cimmeria, and his people are based on ancient Indo-Europeans and Celts; the Cimmerians are also descendants of the Atlanteans, although they have no memory of this heritage. Their land is gloomy and mountainous and the Cimmerians are an extremely hardy people. While they are a primitive, tribal race, they also have a strong sense of justice – which, in the tales of Conan’s exploits, is contrasted with the decadence and corruption of more civilised lands.

Fafhrd in Fritz Leiber’s stories such as ‘Ill Met in Lankhmar’ is another prominent barbarian northman. Terry Pratchett satirises the trope with his Cohen the Barbarian, an elderly warrior who laments the passing of a heroic age. Cnaiür urs Skiötha in R Scott Bakker’s The Prince of Nothing series is a Scylvendi barbarian whose homeland is between the largely unpopulated northern regions from where the preternaturally insightful Anasûrimbor Kellhus hails and the civilised lands around the Three Seas.

In A Song of Ice and Fire by George R R Martin, the Dothraki are barbarian horsemen of the eastern continent who are led initially by the Khal Drogo, a man who whose extremely long braid signifies that he has never been beaten in battle. A khal is the leader of a band called a khalasar (Drogo is, coincidentally (maybe), the name of Frodo Baggins’s father). The Dothraki are nomads and skilled riders who who literally and figuratively live on their horses and who complement their lifestyles by raiding.

The Aiel of Robert Jordan’s The Wheel of Time are a barbarian (or barbarian-like) people who live in a desert to the east of the main setting of the story. Although to most of the westerners they are barbarians, their civilisation is actually quite advanced. They live by a strict code of honour and women can become warriors – in fact only women can own property, but only men can become clan leaders. They are highly skilled warriors, but never use any weapon that is solely used for combat (ie, swords).

Analysis

Fantasy barbarians are part of the literary tradition of the noble savage. The noble savage (originally, the word savage didn’t have the negative connotations of cruelty and brutality, but indicated ‘wildness’ in the sense of belonging to nature) is an individual from a less technologically advanced culture who yet has an advanced moral sense. It is both a romanticisation of the primitive and a critique of a morally bankrupt western culture. Primitive peoples have been viewed in two opposing ways. There is ‘hard’ primitivism, which posits a tough, brutal life in which people are continually fighting against each other, other tribes, the environment; and there is ‘soft’ primitivism, in which people live simple, pastoral lives and are innocent of the vices of civilisation. The key element to the debate is whether humans are innately moral and good, or whether they require the civilising influence of education, law and religion to make them such.

In terms of fantasy, barbarians are, in a way, doubly appealing. Part of the attraction of fantasy, for many, is that the quasi-medieval settings often portrayed represent a return to a simpler age when life hadn’t been corrupted by technology and good and evil were absolutes that had real meaning. The barbarian represents this desire for a simpler life in its most basic form. The barbarian is a natural man – an animal being with the advantages of sentience, but none of the disadvantages of civilisation. In Joe Abercrombie’s The Blade Itself, for instance, the only likeable viewpoint characters – the only ones without moral flaws – are the northmen Logen and the Dogman.

On the other hand, barbarians in fantasy fiction could be seen as representing the Other in the worst way. Most fantasy is Eurocentric; barbarians are from far off lands – usually from the north or the east – which the light of civilisation has yet to illuminate. In The Lord of the Rings – work generally regarded as being the epitome of world-building – swarthy men from the east – Easterlings – fight for Sauron … and that’s pretty much all we know about them.

Conclusion

Ultimately, I think the barbarian is popular because of his (and he usually is a he) status as an outsider who is uncorrupted by the vices of civilisation. He is a strong, fearsome warrior, he is misunderstood, he is quick to anger; he may be selfish, but he possesses a strong moral code that always chooses right in the end. For fans of fantasy – who, as a general rule, are not the bravest, burliest bunch – he is the ideal vessel of escapism.

What other fictional barbarians do you know? What does the barbarian mean to you? I’d love to know what you think.

Friday Fast Forward Rewind

Monday Masterclass: magic

(This week’s Monday Masterclass is a little bit late. Maybe I should call it Tuesday Taster Class.)

Last week I wrote an introduction to secondary worlds. That post quickly got longer and somehow less detailed than I had intended, so this week, I’m going to start exploring some of the various aspects of secondary world creation that fantasy writers must consider when starting a project.

Choose Your Magic

First and foremost is magic. Magic – whether in the form of a raw energy that can be utilised by people with special abilities, or in the form of magical creatures, objects, events or places – is the defining aspect of fantasy. A great deal of thought must be given to the rules of any system of magic in a good fantasy story.

Perhaps the most basic choice a writer has in designing the secondary world is high-magic or low-magic. A high-magic world is one that is, maybe not full of magic and things magical, but one where such things are not uncommon. A low-magic world is one where wizards and beings and artefacts of power are extremely rare.

Other things to consider are: Is the power to use magic innate or can it be learned? What can magic do and not do? What are its drawbacks and risks? What kind of energy is it? Does it come from within the magician or is it drawn from the environment in some way? Can it be harnessed as a raw energy or are special substances, objects etc required? Are there different types of magic? If so, how do they interact with each other?

The question of who can use magic is an interesting one – and one that can be interpreted politically. Many fantasy worlds require magic-users to have some innate magical propensity for their talent. There is a sense in which this is an elitist view – in other words, some people are just better (ie, more magical) than others. In other secondary worlds, there is a more democratic ethos – that is, anyone can learn magic as long as they put in sufficient effort.

High and Low

Robert Jordan’s The Wheel of Time is a good example of a high-magic world. The magic-users of this world are all part of a powerful organisation that, while based in one city state, has great influence across the continent in which the story takes place. Many of the main characters of the books can use magic; those that don’t often have quasi-magical abilities. The hero’s two best friends, for instance, aside from being affected by something called ta’veren, which twists fate in their presence, have between them unnatural luck, memories from past lifetimes, wolf-like senses and the ability to communicate with wolves, and access to the World of Dreams.

Although J K Rowlings’s Harry Potter books take place within the wider, non-magical world of muggles, magic and its use are so prevalent in the stories, that we can call the Britain of Hogwarts and the Ministry of Magic a high-magic secondary world.

The Gormenghast trilogy, by Mervyn Peake, on the other hand, is perhaps the very lowest of the low end of low-magic worlds. There isn’t really any magic in Titus Groan’s world (unless you count the high technology he encounters in Titus Alone – but that’s more sf territory). In the first two books, at least, there is an air of darkness and mystery, there are baroque ceremonies and a vast, labyrinthine castle, there are larger than life characters and strange events – but no definitively identifiable magic.

You’ll notice that I’ve contradicted myself by saying that magic is the defining aspect of fantasy and then introducing a fantasy story without any magic. Clearly, by this definition, the Gormenghast books are not fantasy – but they do take place within what appears to be a pure secondary world – one with no connection to our own.

Tolkien’s The Lord of the Rings is a low-magic world. In TLotR only certain beings can perform magical feats. The Valar, the gods of that world have long since left it to its own devices. Within Middle Earth there are still a few of the Maiar, powerful beings created in the early days of the world; Gandalf, Saruman and Sauron are all of this race. Apart from them, the elves are the only others who are capable of magic, and elven magic is less powerful, more territorial. The rest of the magic of Middle Earth is contained in objects like the Rings of Power and in beings like the Ents or Shelob.

Indeed, what gives Tolkien’s masterwork its elegaic beauty is the fact that much of this magic passes away at the end of the story – the One Ring is destroyed, which in turn destroys the other Rings, the elves sail west to the Undying Lands.

George R R Martin’s A Song of Ice and Fire is another well known low-magic world. In it there are dragons – but only three – wights – but they are rarely seen – and sorcery – but only performed by one or two characters and with indirect or vague results. Instead, A Song of Ice and Fire is a study of medieval conflict, brutality and politics.

Detail and Description

In some secondary worlds, magic is a mysterious force, the practicalities of the use of which are not explained. In others, magic-use is explained in great detail.

In The Lord of the Rings, the Maiar can use magic because of their divine heritage; others are able to use magic because of their great learning. But how either perform their specific works is not elaborated on – the reader just has to accept that the characters can do what they can do.

In The Wheel of Time on the other hand, magic and its use are described in great detail. Magic is called the One Power; this comes from something called the True Source. The One Power is divided into a male half (saidin) and a female half (saidar); it is further divided into five elemental Powers, Air, Water, Earth, Fire and Spirit. Channellers must have the innate ability to channel – which may be weak or strong – then they are trained for years, or they learn on their own, often unconsciously (these latter are called wilders).

Creating a magical spell, or weave, involves seizing hold of the appropriate half of the One Power (each of which has different, but fairly cosmetic qualities) and then creating strands of each element required. Creating a fire, obviously requires only Fire; if you wanted that fire to move through the air, as a fireball, you would need Fire and Air. Healing is the most complex form of channelling and requires all five elements woven together in intricate form.

Channelling is tiring – the more complex the weave and the more One Power used to create it, the more tiring it is. At the beginning of the story, only women are legally and practically able to channel – in a previous age, the male half of the One Power was tainted by the Dark One (the evil god) so that male channellers eventually go mad and start destroying everything around them. This twist and its ramifications is one of the more interesting aspects of the world Robert Jordan created.

Other Examples

In most fantasy stories, mages, wizards, sorcerers come into their power by come combination of innate ability and long training. In Stephen R Donaldson’s The Chronicles of Thomas Covenant, however, the main character (Thomas Covenant) comes into his powers by the simple coincidence of having a wedding ring of white gold – a material of extreme rarity in the world he finds himself in. In order to use this magic, he doesn’t need to go to a magical university – instead he needs to find his self-belief, an issue that is intimately tied up with his belief in the Land in which the story takes place.

Donaldson created another interesting take on magic in the Mordant’s Need series. In it, magic – called Imagery (which cleverly contains the word ‘mage’) – requires mirrors. The mirrors, correctly used, translate things from other worlds. The hero, Terisa Morgan is translated to the world of Mordant in this way. In one scene, two mirrors facing each other across a field of battle summon a chasm in the middle of the ground.

In Steven Erikson’s The Malazan Book of the Fallen magic comes from places called warrens with exotic names like Omtose Phellack and Kurald Galain. These warrens are not just sources of magical energy, but entire realms that can be entered physically. Omtose Phellack, for instance is a realm of ice and the special warren of an ancient race called the Jaghut.

Magical items are a staple of fantasy and often serve the function of emphasising a hero’s righteousness – Arthur’s Excalibur, for instance – or of thrusting a modest character into the midst of great events – Bilbo and Frodo’s Ring. Also, magical artefacts are simply the tools of the trade of a mage – such as Harry Potter’s wand. Sometimes they may be relatively simple and tractable tools; often, though, their use comes with inherent dangers: the wild magic generated by Thomas Covenant’s white gold ring always threatens to get out of control, and could even destroy the world; Michael Moorcock’s character Elric of Melniboné must contend with an evil sword that brings him strength but also misfortune to those around him.

Places can also be loci of magic. Lord Dunsany’s The King of Elfland’s Daughter has the mundane realm of Erl neighbouring the magical realm of Elfland, where magic is possible and time flows differently. Elfland or Faerie or similar ideas have been around in folk tales and fairy stories for hundreds of years. Magical locations can be more specific: the wizards’ school in Ursula Le Guin’s Earthsea stories has two special places where powerful magic is easier to perform. In Robert Holdstock’s Mythago Wood, Ryhope Wood seems to be a small English forest from the outside, but inside is a vast magical realm where archetypal beings come to life.

Times, too, can be magical. The full moon is the most obvious example – a time when werewolves transform and lunacy is rife (the word ‘lunatic’ comes from ‘luna‘ – ‘the moon’). In Ian Cameron Esslemont’s Malazan novel, Night of Knives, the action takes place over the once in a generation event called a Shadow Moon, when the warrens become permeable and eldritch powers vie for control.

Words and Language

In some secondary worlds, language is key to the use of magic. For the wizards of Earthsea, names are vital; to know something or someone’s true name is to have power over it or them. However, when a wizard travels to other lands, language changes, and if the wizard doesn’t know the new language, his power over things diminishes. The magic of Harry Potter requires the use of special short incantations, which form a kind of sham Latin. In R Scott Bakker’s The Second Apocalypse series, mages effect magic by simultaneously speaking words in one language and thinking words in another language.

This leads on to a further point – the terminology used to describe magic in a fantasy novel. I feel that words like ‘magic’, ‘mage’, ‘wizard’, ‘sorcerer’ are overused to the point of cliché and parody. A believable secondary world needs terms that are original but authentic. Robert Jordan used terms like ‘channel’, ‘weave’, ‘One Power’, as well as making up new names like ‘Aes Sedai’ (the female order of magic-users). Other writers, like Stephen R Donaldson, use obscure synonyms for magic, such as ‘puissance’ (‘power’), ‘thaumaturgy’ (‘miracle-working’), or ‘theurgy’ (‘divine intervention’).

Conclusion

There are many more types of magic used in secondary worlds than I can cover here: necromancy, telepathy, divine intervention, deals with devils and so on. Hopefully the above gives you some idea of all the considerations a writer must undertake before settling on a system of magic for his or her new secondary world. Personally, I’m planning a system that requires a kind of meditative state to alter reality, using an original set of of words that I’ve adapted from Latin roots.

What are your favourite kinds of magic from fantasy stories? Which ones are the most original? Which are the most believable? Post below with your comments and ideas.

Monday Masterclass: secondary worlds

Definition

On the face of it, a secondary world is easy enough to define: a made-up world that is completely different from our own world, created by an author as the setting of a story. Terms such as ‘constructed world’, ‘fantasy world’ and ‘fictional world’ are partly synonymous with ‘secondary world’.

The expression was first used by Tolkien in his essay, ‘On Fairy-Stories’, an attempt to define and defend the fantasy genre. A fairy-story, according to Tolkien, is not merely one that contains fairies, elves or similar tropes, but one that concerns the Perlious Realm, fairy-land. A fairy-story is not a traveller’s tale, such as Gulliver’s Travels, nor is it a ‘beast fable’, a story with talking animals, like ‘The Three Little Pigs’, even though such tales contain definite fantasy or fairy-like elements.

The key thing is that the existence of Lilliputians or Brer Rabbit within a world that is supposedly our own (primary) world, requires a suspension of disbelief. In contrast, the skilled author of a secondary world (the ‘sub-creator’ of a ‘sub-creation’) is able to construct a logically consistent realm

which your mind can enter. Inside it, what he relates is “true”: it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. The moment disbelief arises, the spell is broken; the magic, or rather art, has failed. You are then out in the Primary World again, looking at the little abortive Secondary World from outside. If you are obliged, by kindliness or circumstance, to stay, then disbelief must be suspended (or stifled), otherwise listening and looking would become intolerable. But this suspension of disbelief is a substitute for the genuine thing, a subterfuge we use when condescending to games or make-believe, or when trying (more or less willingly) to find what virtue we can in the work of an art that has for us failed.

So far, so good. But the picture, I think, isn’t nearly so simple. There is a sense in which all fiction takes place a secondary world. The world of the Harry Potter books clearly shares much with our own world – but it is equally clearly not our own world. The London of Arthur Conan Doyle’s Sherlock Holmes stories is even closer to what we would understand as our own reality – except that there were no Holmes, Watson, Lestrade or Moriarty in Victorian England.

One could argue still further that even the truest history is only a version, an interpretation of what happened in reality, that the historian’s research and understanding mediated through his writing, mediated still further through the reader’s comprehension, results in enough difference from fact – or at least ambiguity – to constitute a secondary world.

The concept of a secondary world is nuanced still further by the fact that no author operates within a conceptual vacuum: no secondary world can hope to be truly original and therefore independent of the real world because everything a writer creates must be based on something, whether it’s history or other fiction. The legendarium of Arda, the world of Middle Earth, is based on northern European mythology; if it truly were a secondary world, such links would be impossible. Like the biblical Eve being formed from Adam’s rib, Arda is made from the flesh our own world.

In addition, Tolkien and other writers have posited or hinted that their secondary worlds are versions of our own world, either as alternate histories, the distant past or the far future. Other writers have used framing devices that imply that our own primary world and their secondary world exist side by side, in parallel dimensions that can be reached through magic, dream or a mysterious portal.

A secondary world does not have to be a fantasy world – that is, one that contains magic. Science fiction abounds with fictional realms as much as fantasy.

I wonder whether it may be worth refining the term ‘secondary world’ with a few qualifications to make its use more precise. For instance, we might call a fictional world that is completely removed from the real world a ‘pure’ secondary world. One that operates in another dimension that is somehow reachable from our own could be a ‘parallel’ secondary world. ‘Remote’ secondary worlds would be ones that take place in distant times or places (which we could further specify as ‘temporally remote’ or ‘spatially remote’).

An ‘adapted’ secondary world would be one that is spatially and temporally coterminous with our own, but in which important aspects have been changed – such as an alternate history or the presence of magic. A ‘modified’ secondary world would be similar to an adapted one, except that the degree of difference from the real world would be less drastic – for instance, the story could be set in a fictional town, but the history and laws of the world would be unchanged from what we know. Finally, where a fictional world is, to all intents and purposes, the same as the real world barring the events of the story, we might refer to it as a ‘close’ secondary world.

Some Secondary Worlds

Perhaps the earliest secondary worlds were the magical or divine realms of religion and tradition. The cosmologies of most religions have at least a few such parallel worlds – Christianity and other religions have  Heaven and Hell (which latter might be further divided into Gehenna, Purgatory, the Limbo of the Fathers and the Limbo of the Infants); Buddhism has a similar hierarchy of realities including hell, the realm of hungry ghosts, the realm of animals, the realm of humans, the realm of low deities, to the realm of gods; Greek mythology contains such places as Olympus, the Garden of the Hesperides, Hyperborea, Nysa and the Elysian Fields; European mythology has such locales as the Norse Valhalla, the Irish Tir na nÓg and the Welsh Annwn.

The above probably don’t qualify as secondary worlds – at least in terms of being the deliberate creation of an author. However, Atlantis was likely invented by Plato (c 428-427 BCE – c 348-347 BCE) – possibly based on the destruction of cities by natural disasters – and used as the setting discussed in his dialogues Timaeus and Critias. The latter describes Atlantis in some detail as being the province of Poseidon, located in the Atlantic and being as large as Libya (ie, Africa) and Asia combined. Poseidon had a child with a mortal, and this child, Atlas, and his descendants ruled Atlantis until their divine blood was so weakened that they succumbed to mortal debasement and Zeus decided to punish them. The dialogue stops at this point, unfinished.

Medieval romance has a few secondary worlds. Arthurian legend as we know it, while based on folk tales and possibly historical figures, comes in large part from Geoffrey of Monmouth’s pseudohistorical History of the Kings of England, as well as from successive writers like Chrétien de Troyes and Thomas Malory. The presence of magical artefacts (the Grail and Excalibur), magical places (Avalon) and magical beings (Merlin and the Green Knight) make the world of Matter of Britain an adapted secondary world in my scheme.

The much less well known King Horn, a chivalric romance from the thirteenth century, is set in the fictional kingdom of Suddene and the characters travel by sea to the realm of Westernesse. Fantasy readers will, of course, recognise this as another name for Númenor; Tolkien took the name from King Horn.

Thomas More’s Utopia (1516), is a detailed description of an idyllic communal, Humanist island society, possibly somewhere in the New World. The enlightened practises of the Utopians form a critique of European Church and society of the time (Martin Luther presented his 95 theses in 1517). The word ‘Utopia’ means ‘no-place’. Gulliver’s Travels (1726) is another satire set in remote lands; as is Samuel Butler’s Erewhon (1872; ‘Erewhon’ is an anagram of ‘nowhere’).

Phantastes: A Faerie Romance for Men and Women is one of the earliest modern fantasies. In it, the main character, Anodos, finds out from a fairy hidden in a desk that he has fairy blood and is subsequently transported to Fairy Land, a land where fairies live in flowers and make them glow, and where the vengeful spirits of the Ash and Alder Trees are bent on killing Anodos.

William Morris, perhaps better known for his socialism and textile design, was also a key writer in the development of fantasy. Books such as The Wood Beyond the World and The Well at the World’s End are modelled on medieval romances in setting, story and language – which latter fact can make them a little hard to read. They differ from much proto-fantasy by being set in pure secondary worlds rather than related to our own by some means.

In E R Eddison’s The Worm Ourboros (1922), the story revolves around a war between the Demons of Demonland and the Witches of Witchland – all of whom are human: the names are just names. The story is framed at the beginning with the story of a man here on Earth who is granted a vision of the events unfolding on Mercury – a science fictional device which is completely pointless and isn’t even returned to at the end of the novel.

In The King of Elfland’s Daughter (1924) by Edward John Moreton Drax Plunkett (better known as Lord Dunsany), the hero, Alveric, travels to Elfland to woo the elf princess Lirazel; in Elfland, however, times moves much more slowly – and this leads to heartbreak when the couple return.

From here on we tread on more familiar territory. The Hyborean Age of Robert E Howard’s Conan stories is an alternate past of our own world, as is Middle Earth, as I mentioned above. Other, more recent fantasies that are set in a secondary world of the remote past are Robert Jordan’s The Wheel of Time series (which, because time is a wheel, and continually repeats itself, is also set in the distant future), and Charles R Saunders’ Imaro series – works by a black author set in a fictional ancient Africa.

Twentieth century fantasists have often followed in the vein of C S Lewis’s Narnia stories by having heroes transplanted from the real world into a fantasy world – examples include The Fionavar Tapestry by Guy Gavriel Kay, one of the best post-Tolkien fantasies, and The Chronicles of Thomas Covenant by Stephen R Donaldson.

Latterly, it has become more common for writers to eschew any connection at all with the primary world, so Steven Erikson’s The Malazan Book of the Fallen, George R R Martin’s A Song of Ice and Fire and R Scott Bakker’s Second Apocalypse (to name three of my favourites) all takes place in what I’ve called pure secondary worlds. On the other hand, even more latterly, with the rise of urban fantasy, that connection with our own reality has been established even more firmly.

The idea of the secondary world goes hand in hand with fantasy more than any other genre of fiction – largely thanks to Tolkien coining the phrase. It is even somewhat difficult to conceive of fantasy as taking place in anything other than a world with a different history, geography, society from our own, even different sentient races and different laws of nature (ie, magic).

I wish I had time and space to describe more such fictional realms, and in greater detail. Maybe that will be the topic of future Masterclasses.

What are your favourite secondary worlds?

From Guardian Books

There are three articles of interest to fantasy readers on the Guardian Books website: an interview with George R R Martin, another interview with GRRM and a piece about an upcoming documentary on assisted suicide by Terry Pratchett.

Martin talks about his experiences in the last few years writing A Feast for Crows and A Dance with Dragons, commenting on the anger of fans who want him to spend every waking moment working on A Song of Ice and Fire.

The Pratchett documentary will show an assisted suicide, and was made as an exploration of something that the Discworld author (and Alzheimer’s sufferer) may choose for the end of his own life.